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I like Dark Souls. One of my favorite things the game does is give every item in it a story, or a small portion of a large story. It’s colored my view of how I include magical items in my fantasy games. In my most recent campaign I have handed out a handful of magical items, either from.
Magic items shouldn’t just be +1 swords of stabbening. They should have history and more importantly magic items should have purpose. There’s a reason it has the properties it does, they are tools that perform very specific functions. They could be equivalent to Weapons of Mass Destruction or Defenses of a Particular Kind or more simply a Maguffin that moves the Story Along. I’ve made a habit of typing up Souls-like descriptions for these items, as a way to keep their place in the world in mind and to help them tell small stories as the players begin to use them. Helping tell the story of the world bit by bit without having to frontload exposition onto the players (this will be my next topic, probably.)
Surprisingly, the DnD 5e Dungeons Masters guide has some fun ways to generate a magic items backstory. Here’s some random ones I’ve created.
The Tidequeller – turquoise tinted dagger with a hilt of fish scales.
“The Tidequeller was a weapon used in the war between the Pantheon and Yylir, when Yylir corrupted Findui’s creations to use against them. This weapon was forged by the Smiths of Gadyran, and though it carries her blessing, it’s carrier cannot help but occasionally feel a bottomless sorrow.”
Sesquipedalian – giant’s dagger.
“A large greatsword whose proportions look slightly off, looking more like a gigantic dagger rather than a sword. It appears to be made out of pure obsidian, and flint-knapped into its current shape with small grooves and serrated edges. It’s previous owner used it to cut the tongues out of talkative giants, and when he was slain the blade was cursed through some means. At the blade’s insistence, it’s wielder is prone to speaking the tongue of giants.”
Diplomat’s Band – dull iron jewelry.
““The Bands of Passage are either rings, or bands that would go around ones wrist, very rarely a necklace. They were created and gifted to the Emissaries of the Pantheon, to provide safe travel amidst the various dangers the Pantheon had put in place. No matter the shape, they are made of plain dulled bronze.”
Potion of Invisibility – clear-syrupy flask.
“This potion was gifted to Daham the Jackal by his patrons. On the top of the flask around its neck is a small piece of parchment glued onto it which reads ‘For dire straits’ only. The liquid drains out of the flask like water, but its texture is similar to molasses. Upon imbibing the flask all sentient beings within eyesight of the imbiber disappear, but leaves their actual presence very much visible. Apparently the Jackal did not curry lasting favor.